![]() ![]() If you know iClone then you can do the animating without having to know anything about Unreal other than basics like bringing in assets or deleting them, updating them and so forth. While I am a user of Unreal I am not an expert at it as I have more experience with Unity, but I can now answer this question with confidence in the fact that LiveLink reduces the learning curve to a minimum. And… they wanted to know, in relation to the learning curve, animator to animator… is the link/engine combo difficult? Time-consuming? Worth the time taken to learn instead of using that time to create content? ![]() It wasn't that long ago that Reallusion released its Unreal Engine tool LiveLink to indie devs for free and since that time I keep getting the question of how hard it is to use LiveLink and Unreal Engine if you have never opened Unreal before.
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